Four teenagers are trying to end the ruinous war, a human, an elf princess, a dryad Mage and dwarf Wizard. Or at least thats what Kevin, the student magus thinks they are.Most of the action is on a legendary Celtic Otherworld, on the continent of Magh Meall. Out of food and close to despair in the mountains they are told to wait for another companion by the crow familiar of Dean David from the Magi College.Combining background of Celtic Myth and Steampunk.Manannán Mac Lir led the Tuath Dé away to the Otherworld over 2,500 years ago. Except for them it’s been more like 600 due to the time-slip. Not all the portals (often at Court Graves, Raths and other ancient Irish sites) have been closed. Any Enchanter can open one. Today Tuath Dé culture is a crazy mix of Mediaeval to 19th Century. Now the Magi Council and the Druids of Ollathair have wakened the Sleepers, the Morrígna, (Badb, Macha and Neamhain) and the rest of Manannán Mac Lir’s Aes Sidhé Warband.