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In the near future, wealthy "patricians" access the internet through a chip embedded within their flesh, while scavengers eke out a meager existence in the slums that surround their walled cities. All technology that is not approved by the company running this network, known as the "bionet," has been banned, so scavengers live off the grid.
A teen scavenger named Clark finds an illegal laptop and befriends a fellow scavenger named Starla who gives him access to a power supply. Together they learn how to hack into the bionet, but in doing so, Clark is intercepted by agents working for the CEO of the mega-corporation that runs the network. Impressed with Clark's brilliance, he offers to make Clark a patrician. The operation to insert a biochip will wipe out Clark’s memories of Starla.
Clark must choose between remaining a scavenger and becoming a patrician, between freedom and wealth, between Starla and absolute power. When the plan Clark hatches to have it both ways goes awry he finds himself in a fight for his life against the world’s largest corporation and it’s CEO.
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