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It is our pleasure to present this ultimate anthology of riddles, quizzes and games – a three-in-one collection of our best-selling titles: The Great Book of Riddles, The Great Book of Games, and The Great Quiz Book. The Great Book of Riddles: This book presents 250 of the greatest riddles and puzzles we know. Some of them are thousands of years old; others were created especially for this book, and have never appeared in print before. Our aim was create a compendium of riddles and puzzles that would bring enjoyment to people of all ages. As such, we have tried to include as wide a variety of puzzles as possible. There are classical logic puzzles, lateral thinking puzzles, “who am I?” riddles, mathematical brain teasers, word ladders, ditloids, and a large selection of illustrated pen and paper, coins, cups, and toothpicks puzzles. This is the first time a collection of such breadth has been compiled and formatted especially for e-reader devices. The puzzles have been carefully organized into 25 chapters, and each question is hyperlinked to its solution, to provide utmost ease of navigation. The Great Book of Games: Here you’ll find a selection of the very best parlour games, travel games, trivia games and more. Alongside these, we have included some of our own creations. The centrepieces of this collection are the six games: Descriptionary, Just a Minute, Lost for Words, Ultimate Charades, Quick Draw, and Trivial Disputes. In total, these six games alone include 1350 game cards (one e-reader page each). Most of the cards offer multiple gameplay options, so you can return to them again and again. These games require no set-up time, and can be instantly enjoyed with friends or family wherever you are. This compendium is divided into four parts: Speaking Games, Acting and Character Games, Pen and Paper Games, and Travel and Trivia Games. The Great Quiz Book: We’ve brought together a host of fresh and intriguing questions that will test the limits of your knowledge across a huge range of subjects. The book is divided into 5 parts: Part 1 presents 40 challenging general knowledge quizzes. Part 2 introduces the “specialist rounds” at three levels of difficulty: medium, challenging and fiendish. Here you’ll find questions on geography, history, sport, science and nature, literature, art and architecture, and movies and TV. Part 3 brings a lighter touch with 20 “bonus round” quizzes, where you’ll be asked to spot connections, identify years from a series of clues, recognize famous monuments, and sort out lists of famous people, places and things. Part 4 contains 20 “family fun” quizzes that will be especially enjoyable for younger minds. There are straightforward general knowledge questions, alongside rhyming and alphabet quizzes. Finally, Part 5 contains 20 guess the initial quizzes, or “ditloids”. Each quiz occupies its own chapter, so you can move between quizzes by pressing a single button on your e-reader. You can access the answers to each quiz by following the links at the top and bottom of the question page. On the answer pages you’ll find each question rewritten and followed by its answer in bold. At Elsinore Books we pride ourselves on creating beautiful  e-books, and devote great attention to formatting, and ease of navigation. This book contains a cleanly-styled contents page that permits easy movement between all of the riddles, quizzes and games.

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