When dead presidents in a supernatural world play the board game of world conquest, their moves are played out in the real, human world of Earth. Leaders are born and dictators rise to power as presidents past plot their moves. Who will win? Will it be Abe or Fearless Frankie, both of whom took us through our greatest conflicts but who never directly led men into battle, or will it be one of our former generals like Georgie Boy, Ulysses, or Kid Zach who stared death in the face countless times and managed to evade it on the battlefield?
Many presidents play, but whatever the case, experienced in battle or not, one of them makes a move, and an invasion takes place on Earth. Follow the life of Pauli Campo as you see him navigate through a career that begins with his days in the 82nd Airborne, fighting armies of maniacal terrorists who are hell-bent on conquering country after country, eventually threatening every other power on the planet, including the United States. Why, and how, is this happening? It’s the unGame, you see.
In the supernatural world, it’s all about wits, strategy, and the will to win, but don’t let the juvenile behavior and presidential egos distract you from the fact that there is a purpose to the unGame. On Earth, it’s about leadership, and the action takes you through an adventure story featuring a psychopathic dictator, and the boy who will grow up to stop him from taking over the world. It might seem impossible, but history is being determined before it actually happens.
In the end, it’s little Pauli Campo who emerges from his meager existence to lead his country in the fight to avert a world war that could lead to the deaths of hundreds of millions of people. This is the unGame, and the struggle for world domination continues with each roll of the dice in Presidential Risk.