Will Green enters, as we do, into the nearly-magic world of Draumrs. He is one: a Draumr, but until this day, when his grandfather finally lets him remember, he has had no sense of his true abilities or of his destiny. He knows only that he has the most enticing and, let's call it: horny, dreams of anyone he knows. Dreams he mostly forgets in the morning.
Now on a bewildering guided journey into and out of the revealed dreamscape, he learns that he has the ability to control what he dreams and what others dream. Fantasy seduction, far from being imaginary, is an actual contact sport played by sensual women and men, who understand that in dreams there are few rules and never any regrets. Will has long been one of their favorite dream lovers. Now, slightly embarrassed, he is meeting them again and realizing that his lurid dreams have all been real.
Unfortunately, Will has no time to revel in his new understanding. He must quickly learn how to survive in physical combat on the dreamscape from the brilliant Snow White and deadly Lulu Black, both of whom have skills he can't even 'dream-of'. They will be young lovers of course, but for now, the trio is the only hope for stopping a nightmare-driven scenario that could once again plunge the world into all-out war.
An ancient evil plagues the Draumr Clans. Forbidden artifacts have resurfaced and a failing Elder sees one last chance for glory in their power. His stunning and devoted daughter, Xana Chernoyiv, is his chosen weapon. Her mastery of the dreamscape makes her the most dangerous sensual being on earth. No man and possibly, no woman, no matter their ability, can stand alone against her as she perfects deadly ancient skills on innocent dreamers. Only her father knows who the eventual target of those devastating skills will be. Only by acting in unison against Xana, do Snow, Lulu and Will have any hope of derailing the scheme.
The Draumr Clans of the Colors have existed for millennia, but they remain hidden in plain sight. The extended family members most often choose to just be an occasional peaceful and loving dream partner for those in need. A few ascend to the Circles and take on loftier responsibilities. For the primary six of the First Circle, world peace is actually their responsibility. Their forbearers have failed at the task many times. It's almost predictable; they are, after all, only human. But, this time failure could mean destruction of humankind in nuclear annihilation. The stakes are high.
In book one: Red, we are taken from the wilds of northern Canada, to the peaks of the Andes,and back to small town America on a fantasy game board that exists in the dreamscape and in the real world all at once. Who is enemy and who is friend? How many innocents will be casualties in the battle between the standard bearers for what is good and for what is evil? Then, there is the dream sex. Whether as a tactic or simply giving in to desire; the fiercest of Draumr combatants have been known to drop armor for a few hours of intense carnal armistice.
In book two: Blue, as the fight moves to New York's lower east side, to the Black Sea coast and then off to Asia, as we learn that all is not as it seems and that a greater evil than any had conceived before is emergent in the East. Will sworn enemies fight together or continue to fight each other when a dark cloud threatens to blot out all light for both of them? Is there really a boundary between dreaming and waking? If you die in your dream, have you died for real? With powerful ancient practices full engaged, death is only a misstep away. Just when it appeared that the stakes could go no higher, a new round is dealt and all must decide whether the price of playing is just too dear.