Woodson’s World, a science fiction/fantasy novel set in the very near future, explores the transformation of a brilliant computer scientist, Greg Woodson. His altruistic dream of stimulating personal growth and social change inspires his invention of a computer capable of exploring the world of Virtual Reality on the Internet. The technology offers the capacity for transcending traditional boundaries of intuition and creativity, and facilitates a basis for human psychological change of a magnitude never previously imagined.While developing the VR computer, Greg Woodson meets and falls in love with Sheila Rowen, an intuitive computer scientist. Together, they distribute his new technology worldwide. To demonstrate the enormous power of his invention, Woodson releases a series of VR scenarios that profoundly affect and astonish the general public. He is recognized worldwide as a global leader.Urged by the ambitions of Tracey Graham, a beautiful, seductive woman, hired to guide the PR program as the VR apparatus is distributed to the public, Woodson becomes obsessed with the prospect of world domination. Sheila tries to intervene without success. Tracey threatens their love relationship. Over a period of time, Woodson wins the support of a broad segment of society and accelerates his drive toward global hegemony.Spurred by his vision of political and social globalization, Greg Woodson undertakes a series of Virtual Reality experiences that include unifying all religions. He prevents worldwide social chaos by resolving a widespread rebellion of adolescents. As Woodson’s power grows, he develops plans to control the world.The governments of most developed countries, including the United States, fear his ascendancy to global dictatorship. The CIA and FBI are determined to destroy his power and prevent Woodson’s planned global VR meeting of all the world’s leaders from taking place. Unable to tolerate the personal attacks and lies about his character and overwhelmed by his growing grandiosity, Woodson regresses to psychosis. Through the power of VR he uncovers a previously unconscious destructive childhood trauma that had led to his vulnerability to paranoia. With the assistance of Sheila and Tracey who had accompanied him into his personal search in VR, he overcomes his descent into insanity. The resolution of his struggles with nations who had opposed him quickly follows.