Hailing from a wealthy family, Raven was plagued by uncertainty. On the one paw—she had everything she could possibly want: the best recreation, education and a guaranteed cushy future and yet… something was amiss.She found out that she possessed the power to feel the moods of others and even locate folks through their feelings. he reason why, since puppyhood, she could not shake the feeling that something was wrong, was because something WAS very wrong. Her uncle had corrupted her father’s once-noble clockwork toy factory and elevated himself, by trampling on the rights of others.Having run out of options, but determined to make a change, she sets of on a defiant quest to Angelholm, to bring justice to her home town of Frisbee. She does just that, but not at all in the way that she had expected.***Torn away from her family by a cruel quirk of fate, Miribelle was forced to become independent at an early age. Rather than fight for survival in the suffocating clutches of her new environment—living on humiliating hand-outs and trash—Miri led the town and found sanctuary in a nearby forest. Here she was rescued by a wood nymph, who became her guardian and teacher.Upon the completion of her studies, Miribelle returns to the town of Little Diner to practice her healing arts. She finds the town languishing in the clutches of a rapacious tyrant, who is bent on stopping herbs and spices from reaching the people. She does everything in her power to stem the low of malnourished refugees, but things continue to escalate and eventually, spiral beyond her control, as the tyrant sentences folks to hard labour in the hazardous Tofu Mines. Miri realises that she will need more than a few potions and salves to deal with this ‘carbuncle’ and embarks on a perilous journey to petition Angelholm for help.