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While computers have facilitated and enriched the ways in which architects can develop and present their ideas, there is also a growing lack of skills in other forms of image-making that was traditionally furnished through training in drawing and sketching. This book focuses on the possibilities for representing the built environment with all the techniques - both ancient and modern - that are available. Students need to learn the following skills - how to draw using a range of media, the basic rules of making effective spatial images, how to read a drawing, and how to express ideas through appropriate media and forms of communication. Following a brief introduction, the book is divided into three sections - Media, Types and Places. Each section is illustrated with key drawings and accompanying commentaries. Step-by-step sequences and special tips will further help students to make the most of their newly acquired skills.