This book intends to examine the alternate universe of 'Second Life'. The author conducted more than two years of fieldwork in Second Life, living among and observing its residents in the same way anthropologists have done to learn about cultures and social groups in the 'real world'. He conducted his research as the avatar 'Tom Bukowski', and applied the methods of anthropology aiming to study many facets of this frontier of human life, including issues of gender, race, sex, money, conflict and antisocial behavior, the construction of place and time, and the interplay of self and group. 'Coming of Age in Second Life' tries to show how virtual worlds may change ideas about identity and society. Bringing anthropology into this virtual territory, the work intends to demonstrate that in some ways humans have always been virtual, and that virtual worlds in all their complexity build upon a human capacity for culture that is as old as humanity itself.