This book introduces the key game production concepts in an artist-friendly way, and aims to teach the basic scripting skills needed with Unity. It goes on to show how the reader, as an indie game artist can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction. In the second part, build the foundations of a point-and-click style first-person adventure game - including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature - a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, the reader can learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design.