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Whether you're a game developer or simply an avid player, you know that at the heart of any great computer game are expertly designed levels - the locales, stages, and missions that define game play and action. This easy, accessible guide shows you how to create them. By delivering the instruction in gaming terms - providing simple, concrete goals and then letting you explore the possibilities - author and master game developer Phil Co makes level creation easy. Manageable assignments with step-by-step instructions, loads of graphics, and sample games with stories and features let you learn as you build - until by the end of the book you've created a detailed final level. Whether you're a student pursuing a career in game development, a game developer seeking a comprehensive reference, or simply an avid player eager to start creating your own levels using the editors that come with many of today's games, you'll find everything you need to create every element of a level - from geometry to textures, maps, export features, and objects.