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This is a concise presentation of fundamental OpenGL. The book makes it easy for students to find functions and their descriptions. Supplemental examples are included in every chapter. Introduces a set of OpenGL functions and develops program examples that apply these functions in each chapter. Presents a non-mathematical treatment of OpenGL that covers the 'how to' and gets students programming quickly with OpenGL. All chapters include a discussion of common pitfalls. All examples have been tested on Windows and Linux. This book is for anyone interested in Computer Graphics or Design.