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'Beginning Android Games' offers the game design fundamentals and programming basics, and then progress towards creating people's own basic game engine and playable games. This will give what people need to branch out and write their own Android games. The book will guide through the process of making several example games for the Android platform, and involves a wide range of topics - The fundamentals of game development; The Android platform basics to apply those fundamentals in the context of making a game; The design of 2D and 3D games and their successful implementation on the Android platform. For those looking to learn about Android tablet game app development or want Android 4 SDK specific coverage, check out Beginning Android 4 Games Development, now available from Apress. With this book people can learn - How to set up and use the development tools for developing first Android application; The fundamentals of game programming in the context of the Android platform; How to use the Android's APIs for graphics (Canvas, OpenGL ES 1.0/1.1), audio, and user input to reflect those fundamentals; How to develop two 2D games from scratch, based on the Canvas API and OpenGL ES; How to create a full-featured 3D game; How to publish games, get crash reports, and support users; How to complete people own playable 2D OpenGL games.